Rendering Material Library

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Issue:

There are a variety of different material types that can be used in 3ds Max. Some of the material types are specific to particular renderers, with the materials taking advantage of the features of the renderer. If the currently assigned renderer for the scene is incompatible with the materials being used you may experience errors.

Imran hashmi romantic songs. Examples of where this could be an issue are as follows:

mental ray materials –with- Scanline renderer or Vray Renderer.
There are several material types in 3ds Max that are designed to take advantage of the features of the mental ray renderer. The most common types are:-

  • Autodesk Material Library materials (3ds Max Design 2011 / 3ds Max 2011)
  • Arch & Design mental ray materials (3ds Max / 3ds Max Design)
  • ProMaterials (3ds Max Design 2010 / 3ds Max 2010 and older)

If the currently assigned renderer (Render Setup F10) is not set to mental ray (ProMaterials/Autodesk Material Library) or Quicksilver renderer (Autodesk Material Library), the materials will not render correctly in scene. Setting the assigned renderer to default Scanline renderer will render the materials incorrectly in the scene. This can be seen in the screenshot below that is using the Autodesk Metallic paint material (3ds Max 2011) which is a mental ray material that is not compatible with the default Scanline renderer:

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The Metallic material should render as shown below, with a metallic surface appearance. Website for downloading movies in philippines. The material will render correctly when using either the mental ray renderer or the new Quicksilver renderer which supports the mental ray material type - Autodesk Material Library materials.

When rendering scenes with the Vray renderer that are setup with mental ray material types (such as proMaterials or Autodesk Material Library) materials, you may also find that the render may not complete as expected. A warning may be displayed in the Vray console window as shown below which may help you to troubleshoot which materials are causing the issue:-

Vray materials –with- Scanline renderer or mental ray renderer.

Similarly, Vray materials will only render correctly when the currently assigned renderer is set to Vray. If you are using Vray materials in the scene and the render is set to mental ray you will see errors when rendering through the mental ray console window. This can be seen in the screenshot below:-


Solution:

The standard material types in 3ds Max provide the broadest compatibility for render. When using advanced materials such as those included with the Autodesk Materials Library or the Vray materials, please be aware that the materials may only be compatible with a particular renderer (mental ray, Quicksilver, Vray)

It is possible to troubleshoot issues in compatibility through either the Vray or mental ray console windows. Both will display information on materials that are incompatible during render.

The rendered image can also be a useful reference when troubleshooting issues with material incompatibility. Scene Elements with incompatible materials assigned may appear either black or without additional surface effects that are included as shaders with the material. The ‘Pick Material from Object’ feature in the Material Editor(M) will allow you to select incompatible materials from the scene.

The Material Editor can also be a useful guide when troubleshooting issues with incompatible materials in scene. If the materials are not compatible with the currently assigned renderer, they will display as either black or incorrectly shaded in the sample slots in the Slate Material Editor(M) or compact Material Editor(M) When selecting new Materials/Maps for scene, there is also an option to toggle display of incompatible Materials types in Material/Map Browser as shown below:-


Products:

3ds Max; 3ds Max Design; 3ds Max Entertainment Creation Suite; 3ds Max Real-Time Animation Suite;